Trix

Three games called Trix: Trix Adventure, Trix Combat 2D and Trix Combat 3D. A bit of side-projects also. By Aco Krstić.


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Development journal

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201Development journal - Page 9 Empty Re: Development journal on Sun Nov 24, 2019 10:24 am

Admin


Admin
24.11.2019 - Game Development Roles

There are many roles in a game development process. I'll give
you a basic idea which roles there are and what they represent.

I'll give you a corporate version and my/single indie dev
personal version.

Corporate version is:
-above authorities(boss of the company, CEOs, contractors,
investors, etc.)
-development authorities(quality assurance, project manager)
-lead developers
-senior developers
-seasoned developers
-junior developers

Actual developer roles:
-senior programmers
-lead programmers
-programmers
-graphical and musical artists
-game designers

My version is:
all of the above.
I basically  do all the work myself. So I break the work into a
manageable workload units. What I'm trying to show here
ambition isn't a bad thing and neither is pursuing the dream
you really want. You adjust a big project in a sense you like
it and you'll be well on the way of having a plan to pull it off.

Extra tasks:
include originality, variety, and innovation.

Specialization


An important thing to mention for roles is your
specialization. The authorities delegate tasks and
recruit people they like.

However, nobody can force you into deciding for
your specialization. You might need to adjust a lot
in the corporate world or when production phase
(after design/idea phase) starts, but if you don't
like your actual specialization(even if you like
doing multiple roles and you are proficient in all
of them), you will not want to do it after a couple
of months.

http://trix.slovenianforum.com

202Development journal - Page 9 Empty Re: Development journal on Sun Dec 08, 2019 11:11 am

Admin


Admin
8.12.2019 - Coding job

Out of all video game development roles, programming is the
hardest, as coding in is one of the hardest jobs you will find.

It is stressful, takes a lot of application debugging. Code is
not written in human language, but computer orders.

The larger the code base grows, the harder it is to maintain
it and build upon.

http://trix.slovenianforum.com

203Development journal - Page 9 Empty Re: Development journal on Mon Jan 27, 2020 10:57 am

Admin


Admin
27.1.2020

The game is progressing in this year as well. Razz

http://trix.slovenianforum.com

204Development journal - Page 9 Empty Re: Development journal on Tue Jan 28, 2020 12:19 pm

Admin


Admin
28.1.2020

There is currently no members in the team, but I'll live.

http://trix.slovenianforum.com

205Development journal - Page 9 Empty Re: Development journal on Wed Jan 29, 2020 9:05 am

Admin


Admin
29.1.2020

Lots of work today.

http://trix.slovenianforum.com

206Development journal - Page 9 Empty Re: Development journal on Wed Feb 05, 2020 9:37 am

Admin


Admin
5.2.2020

I report following things done today:
-scripting
-a bit of half-volunteer help from others
-forum categories fix
-fixing code module-structure

Text graphics are hard, but it is still easier to learn
a good foundation than just trying to learn a
2D graphics - library.

http://trix.slovenianforum.com

207Development journal - Page 9 Empty Re: Development journal on Wed Feb 05, 2020 10:02 am

Admin


Admin
5.2.2020
(second day's entry)

A bit of problems with source code management
with BitBucket.

http://trix.slovenianforum.com

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