Trix

A series of video games called Trix: Trix Adventure, Trix Combat 2D and Trix Combat 3D. A bit of side-projects also. By Aco Krstić.


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Development journal

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201Development journal - Page 9 Empty Re: Development journal on Sun Nov 24, 2019 10:24 am

Aco Krstić


Admin
24.11.2019 - Game Development Roles

There are many roles in a game development process. I'll give
you a basic idea which roles there are and what they represent.

I'll give you a corporate version and my/single indie dev
personal version.

Corporate version is:
-above authorities(boss of the company, CEOs, contractors,
investors, etc.)
-development authorities(quality assurance, project manager)
-lead developers
-senior developers
-seasoned developers
-junior developers

Actual developer roles:
-senior programmers
-lead programmers
-programmers
-graphical and musical artists
-game designers

My version is:
all of the above.
I basically  do all the work myself. So I break the work into a
manageable workload units. What I'm trying to show here
ambition isn't a bad thing and neither is pursuing the dream
you really want. You adjust a big project in a sense you like
it and you'll be well on the way of having a plan to pull it off.

Extra tasks:
include originality, variety, and innovation.

Specialization


An important thing to mention for roles is your
specialization. The authorities delegate tasks and
recruit people they like.

However, nobody can force you into deciding for
your specialization. You might need to adjust a lot
in the corporate world or when production phase
(after design/idea phase) starts, but if you don't
like your actual specialization(even if you like
doing multiple roles and you are proficient in all
of them), you will not want to do it after a couple
of months.

https://trix.slovenianforum.com

202Development journal - Page 9 Empty Re: Development journal on Sun Dec 08, 2019 11:11 am

Aco Krstić


Admin
8.12.2019 - Coding job

Out of all video game development roles, programming is the
hardest, as coding in is one of the hardest jobs you will find.

It is stressful, takes a lot of application debugging. Code is
not written in human language, but computer orders.

The larger the code base grows, the harder it is to maintain
it and build upon.

https://trix.slovenianforum.com

203Development journal - Page 9 Empty Re: Development journal on Mon Jan 27, 2020 10:57 am

Aco Krstić


Admin
27.1.2020

The game is progressing in this year as well. Razz

https://trix.slovenianforum.com

204Development journal - Page 9 Empty Re: Development journal on Tue Jan 28, 2020 12:19 pm

Aco Krstić


Admin
28.1.2020

There is currently no members in the team, but I'll live.

https://trix.slovenianforum.com

205Development journal - Page 9 Empty Re: Development journal on Wed Jan 29, 2020 9:05 am

Aco Krstić


Admin
29.1.2020

Lots of work today.

https://trix.slovenianforum.com

206Development journal - Page 9 Empty Re: Development journal on Wed Feb 05, 2020 9:37 am

Aco Krstić


Admin
5.2.2020

I report following things done today:
-scripting
-a bit of half-volunteer help from others
-forum categories fix
-fixing code module-structure

Text graphics are hard, but it is still easier to learn
a good foundation than just trying to learn a
2D graphics - library.

https://trix.slovenianforum.com

207Development journal - Page 9 Empty Re: Development journal on Wed Feb 05, 2020 10:02 am

Aco Krstić


Admin
5.2.2020
(second day's entry)

A bit of problems with source code management
with BitBucket.

https://trix.slovenianforum.com

208Development journal - Page 9 Empty Re: Development journal on Thu Feb 20, 2020 5:50 pm

Aco Krstić


Admin
20.2.2020

Today's report:

-teaching my discord friends how to use Unreal Engine
-trying to understand Direct X 12

https://trix.slovenianforum.com

209Development journal - Page 9 Empty Re: Development journal on Thu Feb 20, 2020 6:00 pm

Aco Krstić


Admin
20.2.2020 - Senior programmers

These are seasoned programmers, sort of advising Lead Programmers and
Project Manager(s).

Personal coding experience, as you can see, affects your chance
of getting a game development job and your paycheck.



Last edited by Aco Krstić on Thu Feb 20, 2020 6:32 pm; edited 1 time in total

https://trix.slovenianforum.com

210Development journal - Page 9 Empty Re: Development journal on Thu Feb 20, 2020 6:32 pm

Aco Krstić


Admin
20.2.2020 - Real Coder

This is a series of articles. I'll try to post the articles title
below as shortest and as equal time intervals as possible.


ARTICLE 1: 20.2.2020

Introduction:
There are thousands of HUGE misconceptions
about what's a real software developer.

The difference between terms of:
-software maker
-software developer
-software engineer
-video game maker

-picture/3D models/maps asset maker
-video game graphics artists

Coding and army are, not one of, but the hardest jobs
that ever existed.

https://trix.slovenianforum.com

211Development journal - Page 9 Empty Re: Development journal on Sun Feb 23, 2020 9:18 am

Aco Krstić


Admin
20.2.2020 - Real Coder

This is a series of articles.

ARTICLE 2: 21.2.2020
Hardware development:

It takes a whole robot factory to make a simple average
decent computer, which is hard. Putting software information
into hardware is a whole different story.

Using a computer is a personal skill. I mean people say it
is cool if you know how to use it and it is.

Knowing how to use it fully, which means, Google, internet,
making a website on a website maker provider, using Word,
understanding all keyboard buttons,etc. is super helpful
to yourself.

When Stalin Soviet Union and Yugoslavia fell apart,
the real problem isn't the capitalism but homelessness.

The point of having a job is not to have a high pay like in
socialism but having a decent job which is payed so you
can survive; and in some cases enjoyable.

Believe you'd much rather have a decent job than sleep on
the sidewalk.

Any personal skill is hard to develop. And developing skills
is harder than getting job experience and developing your
talents.

Knowing how to us a  computer is a proper personal skill
in itself. Understand hardware is another skill. Putting
software ideas into the microchips, is also a hard skill
like any other, but probably a bit harder. Either way having
the third one would mean having first two as well,
so that's a lot of personal skills to develop.

Point focus exists, but doing it too much is bad for your
eyes.

So people say....close your eyes...and focus!

But the truth is that real concentration and real meditation
are two personal skills and two very hard things to achieve
and then do.

Which means becoming a buddhist monk takes a life-time
of practice.

https://trix.slovenianforum.com

212Development journal - Page 9 Empty Re: Development journal on Tue Apr 28, 2020 12:05 pm

Aco Krstić


Admin
28.4.2020 - Real Coder

This is a series of articles.

ARTICLE 3: 9.2.2020
Software development:

There is a very big difference between developing hardware
and developing software.

Intel makes processors, central processing units (CPU),
graphical processing units (GPU), and entire computer
physical machines.

Intellectual property and bit numbers(0 and 1 numbers)
stored in the computer hard-wired mini-chips is a different
thing.

Software development is harder. It involves coding, while
hardware development doesn't.

https://trix.slovenianforum.com

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